Cronos:
When “Cronos” was first announced, fans wondered if it might become the next great horror game. After spending about 12 hours playing, I can say it delivers a strong mix of story, gameplay and atmosphere.
The story follows a traveler who must go back in time to find selected individuals and capture their consciousness before they are infected and transformed into terrifying creatures. This setup makes you feel like you’re racing to save the planet from an unstoppable threat.
The mechanics feel solid and the pacing works well. The game doesn’t rush into things, but instead builds up gradually, which I grew to appreciate.
I’m a fan of horror games, and I thought this one has a good story, gameplay, and environment. “Cronos” has good gameplay because, as the traveler, you run around trying to fight enemies with a wide range of weapons: swords, hammers, daggers, even guns. The combat feels smooth and adaptable, giving players different ways to handle challenges
The gameplay is superior to other horror games I’ve played due to the terrifying animations, sound-effects, and unpredictable environments. You don’t know what to expect, which should be the point of most horror games, but I feel like Cronos takes it to the next level by blending horror with adventure
Silent Hill f:
When this game was announced alongside the “Silent Hill 2” remake, I didn’t know what to think. I’m a huge fan of the “Silent Hill” franchise, so hearing that both a remake and a brand-new game were on the way had me ecstatic. I already knew what to expect from “Silent Hill 2” since it’s a remake of a game I’ve played before. But I had no expectations for “Silent Hill f”, which introduces a completely new setting and characters.
Developers promised a return to the series’ roots by embracing Japanese horror influences. Since the original Team Silent disbanded after “Silent Hill 4”, later versions were developed by different Western studios and didn’t quite capture the same feel. But I can safely say “Silent Hill f” has exceeded my expectations.
When I first heard about the new combat system, I worried it might weaken the horror element. After all, how can you be afraid of something that poses no real threat? But the way it works in this game is unique. Weapons come with a durability gauge, meaning they can break and leave you defenseless. That balance between combat and vulnerability keeps the suspense high.
Another standout feature is the eerie-environment with monsters hiding in the fog-filled town and the chilling ambient sounds you have Akira Yamaoka and Kensuke Inage to thank for that; these factors combine to create an unforgettable horror experience.






















